| dc.contributor.author | Buehler Chris | |
| dc.contributor.author | Gortler Steven J | |
| dc.contributor.author | Cohen Michael F | |
| dc.contributor.author | Mcmillan Leonard | |
| dc.contributor.author | Research Microsoft | |
| dc.date.accessioned | 2018-01-15T19:27:28Z | |
| dc.date.available | 2018-01-15T19:27:28Z | |
| dc.date.issued | 2002 | |
| dc.identifier.uri | http://hdl.handle.net/123456789/5139 | |
| dc.description.abstract | Determining shape from stereo has often been posed as a global minimization problem. Once formulated, the minimization problems are then solved with a variety of algorithmic approaches. These approaches include techniques such as dynamic programming min-cut and alpha-expansion. In this paper we show how an algorithmic technique that constructs a discrete spatial minimal cost surface can be brought to bear on stereo global minimization problems. This problem can then be reduced to a single min-cut problem. We use this approach to solve a new global minimization problem that naturally arises when solving for three-camera (trinocular) stereo. Our formulation treats the three cameras symmetrically , while imposing a natural occlusion cost and uniqueness constraint. | |
| dc.format | application/pdf | |
| dc.title | Minimal Surfaces for Stereo | |
| dc.type | generic |