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Minimal Surfaces for Stereo

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dc.contributor.author Buehler Chris
dc.contributor.author Gortler Steven J
dc.contributor.author Cohen Michael F
dc.contributor.author Mcmillan Leonard
dc.contributor.author Research Microsoft
dc.date.accessioned 2018-01-15T19:27:28Z
dc.date.available 2018-01-15T19:27:28Z
dc.date.issued 2002
dc.identifier.uri http://hdl.handle.net/123456789/5139
dc.description.abstract Determining shape from stereo has often been posed as a global minimization problem. Once formulated, the minimization problems are then solved with a variety of algorithmic approaches. These approaches include techniques such as dynamic programming min-cut and alpha-expansion. In this paper we show how an algorithmic technique that constructs a discrete spatial minimal cost surface can be brought to bear on stereo global minimization problems. This problem can then be reduced to a single min-cut problem. We use this approach to solve a new global minimization problem that naturally arises when solving for three-camera (trinocular) stereo. Our formulation treats the three cameras symmetrically , while imposing a natural occlusion cost and uniqueness constraint.
dc.format application/pdf
dc.title Minimal Surfaces for Stereo
dc.type generic


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