DSpace Repository

3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach

Show simple item record

dc.contributor.author Wilczkowiak Marta
dc.contributor.author Boyer Edmond
dc.contributor.author Sturm Peter
dc.date.accessioned 2018-01-15T14:40:37Z
dc.date.available 2018-01-15T14:40:37Z
dc.date.issued 2002
dc.identifier.uri http://hdl.handle.net/123456789/4685
dc.description.abstract In this paper, efficient and generic tools for calibration and 3D reconstruction are presented. These tools exploit geometric constraints frequently present in man-made environments and allow camera calibration as well as scene structure to be estimated with a small amount of user interactions and little a priori knowledge. The proposed approach is based on primitives that naturally characterize rigidity constraints: parallelepipeds. It has been shown previously that the intrinsic metric characteristics of a parallelepiped are dual to the intrinsic characteristics of a perspective camera. Here, we generalize this idea by taking into account additional redundancies between multiple images of multiple parallelepipeds. We propose a method for the estimation of camera and scene parameters that bears strong similarities with some self-calibration approaches. Taking into account prior knowledge on scene primitives or cameras, leads to simpler equations than for standard self-calibration, and is expected to improve results, as well as to allow structure and motion recovery in situations that are otherwise under-constrained. These principles are illustrated by experimental calibration results and several reconstructions from uncalibrated images.
dc.format application/pdf
dc.title 3D Modelling Using Geometric Constraints: A Parallelepiped Based Approach
dc.type generic


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account